After trying for a while already i decided it might be easier to ask from hee, especially since im not sure if im even trying to do it at right place on code.
I am simply trying to make a talk box. At game you do something and then the character talks. For this to happen, it opens up a box on top of players head and prints text inside the box.
Otherwise i have done that and its working fine, but i am hoping to get that box transparent, so the background would show behind it a bit.
My current system is that i have first used CreateBrush() to create the box, and then put it on screen as a layer.
After that i have just simply printed text on the box.
I tried while creating that layer or brush, forgot which one, setting its color with that ARGB(64, $777777) but it didint work.
It obviosuly is doing some sort of transparency, since when i keep changing that 64 number to different, also the color of my box changes from lighter to darker gray, but its not working so that it would show background behind it.
Anyone able to help me?
